Bioshock Infinite: 10 Reasons It's Game Of The Year

5. It Doesn't Hold Your Hand

It's clear to me that modern games are getting far too easy in an attempt to appeal to casual players; just this week, Sony announced that they are releasing a patch for the latest God of War game because one section was deemed too difficult (I finished it first time - it really isn't). It's a worrying trend and a cynical commercial calculation, though thankfully, some developers are resisting against the urge to dumb things down for the sake of bigger sales. BioShock Infinite will probably be a big seller, but that's because it's audacious and imaginative, rather than because it's blandly accessible. Unlike most games of the type, Infinite doesn't litter the screen with objectives and markers telling you exactly where you need to go, allowing us to become easier immersed in this stunningly rendered world. Rather, like recent games such as the Dead Space series, the route to an objective can be discerned from the tap of a button, which will briefly dictate the route while not encroaching upon the game world too much; it's a nice compromise between spoon-feeding the viewer visual cues but also providing a facility in case you get stuck.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.