Call Of Duty: WW2 Review - 7 Ups & 3 Downs

6. The Campaign Is A Major Return To Form

Call Of Duty WW2 Rousseau
Activision

Another aspect of the CoD games that's been suffering lately is the campaigns, which have continually attempted to one-up each other in increasingly daft ways, to the extent that we ended up with Black Ops III's incoherent cerebral mess of a campaign.

Infinite Warfare was meanwhile weirdly bland and failed to make the most of Kit Harrington's presence as the villain, but WW2's campaign smartly tones things down with a straight-forward historical romp that recalls the earlier CoD and Medal of Honour titles.

In addition to its pleasant simplicity, there's no regenerating health this time, not to mention a squad mechanic in which the player must request medkits, ammo, binoculars and grenades from their teammates.

Though it still clocks in at just 5-6 hours, it's a sharply-paced sprint that's a little more challenging than most CoD campaigns, and is driven forward by surprisingly fleshed-out characters and diverse mission objectives.

If you loved the last few CoD campaigns, you might find this a little too grounded, but if you're craving something with more basic humanity, this is an action extravaganza worthy of your favourite summer blockbusters.

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Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.