Call Of Duty: WW2 Review - 7 Ups & 3 Downs
Ups...
7. Multiplayer Is Simpler & Less Twitchy
The last few Call of Duty games in particular have gotten increasingly silly and ridiculous, placing an emphasis on verticality and lightning-fast movement, which while enjoyable to begin with, felt pretty damn stale in last year's Infinite Warfare.
It didn't help that the game also had a table-flippingly low time-to-kill and atrocious lag compensation, meaning that players would often be killed before they'd even seen the enemy come round the corner from their perspective, while the killcam told a completely different story.
It was horrendous, but thankfully, Sledgehammer Games has toned down the silliness and ensured not to repeat Infinity Ward's mistakes, with a more pared-down, gratifying boots-on-the-ground multiplayer suite.
The maps are great fun if a little familiar, but the real coup here is the new War mode, an objective-based tug-of-war which is arguably among the best and most ambitious multiplayer modes the series has ever seen.
Simply, if the last few CoD games left you exhausted and irritated, WW2's more simple approach just might lure you back in.