10. The Small Universe
Three big characteristics separate such titans as World of Warcraft and Guild Wars 2 from the likes of Dragon Age and The Elder Scrolls. Conveniently, they're spelled out in the identifying initialism of the former: massively, multiplayer, and online. Destiny has the second down pat and is at least aware of the third (though it continues to wrestle with connectivity), but that whole massive part flew right over its head. With a scant four planets to speak of - planets themselves consisting of tiny and circuitous routes - Destiny feels about as expansive as a literal sandbox down at the park. That content is unevenly distributed between the four and is instead concentrated on Earth and its Moon only pours salt on the wound. To make matters worse, the game's first proper expansion, The Dark Below, failed to add what the game most desperately needed - a new area. A new endgame challenge in the form of TDB's hive-flavored raid is a welcomed addition, certainly, but a paltry substitute for some proper wilds to explore. Destiny's saving grace here is its premise. With space exploration buried firmly in its canon, Destiny 2 can add in virtually anything; no environment is off-limits when even the craziest of environments are all just a flight away.
Austin Wood
Contributor
A freelance games writer, you say? Typically battling his current RPG addiction and ceaseless perfectionism? A fan of horror but too big a sissy to play for more than a couple of hours? Spends far too much time on JRPGs and gets way too angry with card games?
Well that doesn't sound anything like me.
See more from
Austin