Diablo 4: 10 Huge Things It Must Fix From 3

7. Poor Plot And Storytelling Elements

Diablo prime evil
Blizzard

There was something in Diablo III’s storytelling that seemed rather lazy and uninspired, especially for a game series that boats such a rich and detailed in-game universe like Diablo. Apart from the aforementioned killing of a beloved central character, the story in D3 was too reminiscent of World of Warcraft, in that it featured more ‘fetch quests’ and uninteresting story lines.

Adria became a central character by Act II, yet it was obvious that she had ulterior motives. Azmodan was considered Hell’s greatest general, yet he was always telling you what he was going to do next. Finally, the quest structures for the first three acts saw a lot of build-up and terrible pay-offs (e.g. you spend so much time resurrecting Zolton Kulle, only to kill him shortly thereafter).

Thus, the next Diablo game should have a very detailed storyline that doesn't have so many plot weaknesses, repetitive quests or illogical character developments (Azmodan is a prime example of this failure). Considering how Reaper of Souls ended, Blizzard has a myriad of different directions they can go in, and as long as they build Diablo IV's storyline more carefully and with better pacing (i.e. don't kill off a major character and delay that murderer's death until the second act), they can pull off a better game all round.

Oh, and it would also help if they stopped the trend of making Act II the longest and most boring part of the game.

Contributor

Alexander Podgorski is a writer for WhatCulture that has been a fan of professional wrestling since he was 8 years old. He loves all kinds of wrestling, from WWE and sports entertainment, to puroresu in Japan. He holds a Bachelor of Arts degree from Queen's University in Political Studies and French, and a Master's Degree in Public Administration. He speaks English, French, Polish, a bit of German, and knows some odd words and phrases in half a dozen other languages.