Dungeons And Dragons: Ranking Every Official 5e Module Worst To Best

6. Ghosts Of Saltmarsh

Rise Of Tiamat
Wizards Of The Coast

The small fishing village of Saltmarsh looks quiet from the outside, scratch beneath the surface however and your players will discover a world of adventure. Smugglers, Ghosts, and dark magic are but a few of the dangers your players will face.

Following the party, as they go from level 1-12, Ghosts of Saltmarsh is a collection of adventures from the first edition of Dungeons and Dragons. This setting has been fantasticly updated to work in 5e. This seafaring campaign has multiple hooks to get your adventures started as well as details on Saltmarsh and its surrounding areas. The module also has a number of additions to the core rulebooks. These include new monsters, items, and rules for ship to ship combat. This adds a whole new dimension to Dungeons and Dragons combat.

The region of Saltmarsh, while set in Greyhawk, could be placed in your own game. While some references are made to locations outside of the region, most of the story is self-contained. This along with fantastic descriptions of the area makes it perfect for a first time or inexperienced DM.

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