Elder Scrolls: 5 Things To Thank Oblivion For (And 5 That Sucked)
3. Bad - Microtransactions
Microtransactions are fairly commonplace nowadays, all types
of games have them and they have even spawned new genres. There has been a long
history of Microtransactions in videos games, but one of the games that tested
out this new idea was Oblivion.
We are of course going to look at the classic example that so many others have argued over, the horse armour. A selection of two pieces of armour for your equestrian pal would set you back around $5, that was a lot of money for two pieces of armour. At the time Expansion packs were a common thing and cost a lot more, but they gave you a lot more as well.
There were other items offered by Bethesda such as Spell Tomes, The Orrery and various player homes but none of them quite had the same impact on the player base as the horse armour did.
There have been many sillier microtransactions since then, ones that make the horse armour look like a great deal. But we cannot deny as gamers though, that this is one of the games where microtransactions first made ground.