Fallout 4: 10 Big Ways Bethesda Have Listened To Fan Complaints

6. Improving V.A.T.S.

The regular shooting mechanics in both of the latest Fallout games have been less than stellar, meaning that players would ignore real-time combat entirely, instead opting to exclusively use the inherently turn-based V.A.T.S. system, which allowed you to stop time and pick your shots as you please. Unfortunately, that meant much of the combat in these previous releases was reduced to a stop n' start game of percentages and numbers. While the system is challenging in that your shots have the potential to miss their target completely, by the time you're at a decent level in either of the Fallout games there's a good chance that you'll be able to hit pretty much anything, 100% of the time. While it never stops being fun to reduce a helpless Raider to a bloody pulp, there's no denying that the V.A.T.S. system sucked out the challenge of the game's combat. Even Todd Howard himself, the director of the third game, lamented that the V.A.T.S. system was probably a little boring once you could guarantee a headshot on any monster at any range. With that in mind, you better start practising some more standard gunplay in time for the latest release, because you won't be able to rely on V.A.T.S. as a crutch any more.
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