Fallout 4: 10 Small Problems That Stop It Being Perfect
7. Infiltration Of The Institute Lacks Risk
Another fallacy of Fallout's intersecting storyline involving three of the game's four factions is that when they all converge at the Battle of Bunker Hill, there's no risk involved. If the sole-survivor has ran into every faction, you won't be engaged by any of them, and when you're attempting to play the Institute for the Railroad, everything loses its difficulty. The point is that when this massive battle happens, the player feels simply as though he is a spectator. Even if you attack all the units involved, they'll never retaliate, and after it becomes brutally apparent that you've sold the Institute out, what does Shaun do? Why, he intends to make you his heir apparent of course! It makes the whole thing feel a lot less gratifying, which is a shame because it should feel as though you're right in the hornet's nest, at least if you're choosing to side against the Institute. This may be a minor gripe if you always intended to side with one of the other factions from the beginning, but there's a distinct lack of risk and consequence right when these pivotal scenes are unfolding.
Resident movie guy at WhatCulture who used to be Comics Editor. Thinks John Carpenter is the best. Likes Hellboy a lot. Can usually be found talking about Dad Movies on his Twitter at @EwanRuinsThings.