Fallout 4: 14 Brand New Features You Need To Know About

13. Companion Kills Still Grant XP

As soon as footage emerged of Dogmeat diving in to steal the kill on a particularly gruesome-looking rat in the Fallout 4 demo, fans wondered how the distribution of XP would work thereafter. Luckily, rather than have your newfound best pal delve into the line of fire and finish what you've started, the idea is proximity-based. No matter if you've started a fight or finished an enemy off in the last few seconds, you can truly work as a team, collecting the requisite amounts of XP no matter how things go down, providing you're not straying too far from the enemy in question when it's all over. What'll really be interesting is if any of the 275 confirmed perk trees relate in any way to Dogmeat's progression (or anyone else you get on your side across your journey), the assumption being that even if there are separate goals to unlocking his abilities, you'll be able to rank them up in unison with your own.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.