Fallout 4: 14 Brand New Features You Need To Know About
12. 275 Individual Perk-Trees
Described as 'perk-ception' by one of Bethesda's reps, fans have been justifiably baffled by what the notion of what should be an extension of the studio's past systems. As such, here's the quote from the interview, which I'll then pick apart:
"You'll still level up via XP, and each level increase will still give you a point to spend on a perk, but now those perks have varying XP levels of their own. It's perk-ception, essentially, and means that, should you theoretically play long enough to max out every tier of every single one gaining untold buffs and no doubt all kinds of horrendous real-world illnesses in the process youll top off with a total of 275."
People have posited this is referring to 275 individual perk trees, whereas I think it's going to be an expanded version of Skyrim's branching aesthetic. This past method was perfect, and I'd hazard the playful "perk-ception" comment relates to the fact that although you're putting XP into one particular overarching branch, it'll open up many different stems within. This essentially means you're free to make a character that specialises in multiple areas, without locking out one or the other. It'll simply take time to do so, but honestly if this is how it's going to go, it couldn't be better. Skyrim had what I thought was a perfect upgrading system, rewarding you with a solid rollout of abilities, without negating the option to switch gears mid-playthrough if you really wanted to.