Fallout 4: 8 Things That Must Happen At Bethesda’s E3 Conference
3. The New Game Engine
One of the most defining things about Bethesda's last couple of games has been their stretching of an older game engine's limits to account for newer artistic visions - Skyrim was an impeccably crafted game, but in the end you could see the stretch-marks everywhere from the backwards-flying dragons to the occasional quest-giver who took flight mid-sentence. Fans can spot their titles a mile off, and one of the things that comes with sitting on a game for so long is the beady eyes of millions then looking to pick apart anything that could prevent Fallout from being the video game equivalent of the messiah everyone wants it to be. DICE's Frostbite engine looks to be the go-to structure of choice for the new generation, but for anyone who saw Epic's new Unreal 4 tech - the very idea of twinning that with Fallout's expansive wasteland is a recipe for mouthwatering goodness.