For Honor Review: 5 Ups & 5 Downs
4. Everything About Multiplayer Is Excellent

The sole reason you should consider For Honor is the multiplayer. It's the game's bread and butter, what the opening tutorial is based on, and even tops the main menu, knocking the story campaign into second place.
First off there's the awesome Dominion mode, where both teams attempt to accrue 1000 points based on capturing up to three checkpoints, whilst also gaining points for killing each other, or wiping out A.I.-controlled foot soldiers that will be doing battle in the centre of the map. Atop this, you've got one-on-one duels, two-on-two, four-on-four - and all can be played against the A.I. if you'd rather buddy up than fight against your friends.
All of these modes factor into a larger 'factional warfare' setup, where after selecting either Knights, Samurai or Vikings at the beginning of the game (Samurai FTW), any multiplayer match victories will generate 'War Assets', which feed into how your faction's attack and defence percentages are performing across the world map.
Such a mode failed in Mortal Kombat X, as everybody opted to back the Lin Kuei (Sub Zero's squad), yet here the teams are more evenly matched. Whoever wins and loses across every few hours effects how territories shift, resulting in different maps to fight on, and different visual flourishes depending on who's in charge at that time.
It's all very, very neat, and with the addition of daily goals for your player and faction, you can drop in and 'do your bit', allowing 'a few games of For Honor' to occupy the same space as a Rocket League, a FIFA or an Overwatch.