For Honor Review: 5 Ups & 5 Downs
Ups...
5. Combat Is Incredibly Unique & Progressive

You have to hand it to Ubisoft, they actually did it: They followed through on the notion of releasing a triple-A blockbuster with marketing that targets a mainstream audience, yet kept gameplay routed to a tiny, three-segment icon attached to each character.
The breadth of your attacks or defensive options aren't necessarily impressive - more the framework of how it exists within the game, and the genre of competitive multiplayer overall. It can only be a good thing when a studio like Ubisoft have forced developers to think about how melee clashes are handled in an online capacity, because aside from Dark Souls/Nioh's duelling options, every other game treats melee as a one-button thing.
By having such a deceptively simple setup at its core, For Honor steps forward as one of the most unique games the studio have ever put out. Yes, it can be annoying and yes, it can be cheap, but the fact they've done it and made the vast majority of exchanges enjoyable, is worthwhile for the industry overall.