God of War: Ascension - 5 Reasons It's Awesome, 5 Reasons It Sucks

1. It's Basically More Of The Same

The overall feeling once the credits roll on Ascension is that it is basically more of the same, and on the whole, that's not really a bad thing. Though it struggles to live up to the near-perfect fusion of scale and violence that the previous games managed, there's no doubting the confidence of the product; it's slick, savagely entertaining, and were it in any franchise other than God of War, it'd probably end up with many more 5-star reviews than it's liable to get. It doesn't reinvent the wheel or indeed refine it, but it mostly delivers what fans will want - chaotic mayhem over a lengthy, bloody campaign. When so many franchises are watering things down and shortening their single-player offerings in favour of multiplayer, it's nice to see one series that holds steadfast.
 
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Frequently sleep-deprived film addict and video game obsessive who spends more time than is healthy in darkened London screening rooms. Follow his twitter on @ShaunMunroFilm or e-mail him at shaneo632 [at] gmail.com.