GTA 6: 10 Specific Lessons It Must Learn From Recent Games

5. Improve Traversal And Combat Mechanics

GTA Shark cards
Rockstar Games

Over the past couple of decades, most of us will have grown accustomed to a little “Rockstar jank.” Although functional, both the GTA and Red Dead combat systems are undeniably clunky.

Cover is one of the worst offenders within these systems, with the player character regularly refusing to move to the most logical spot and instead snapping to the side of an object that leaves them completely out in the open.

When it came to GTAV, the shooting seemed to have taken a step back in comparison to GTAIV as well. Though aiming may have slightly improved, weapons were far less weighty than the previous entry, and shooting limbs no longer had any uses.

Whilst we may have accepted buggy games in the past, Fallout 76 has shown that the community has grown weary of them. It doesn’t matter how charming your development studio is anymore; the market will no longer stand for dated and broken engines.

A great example of a franchise improving on such an engine is Uncharted 4. When compared to the original trilogy, combat and traversal run so much more smoothly, making its many violent encounters an absolute joy to play through.

Given the many years Rockstar have had since releasing GTAV, it’s reasonable to expect a vast improvement in the next instalment.

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