Metal Gear Solid 6: 10 Ways To Make It Work Without Kojima

6. Detail Liquid's Time In Between MGS V & MGS 1

Spoilers for MGS V

Thanks to the combo of having MGS V's original ending left on the cutting room floor (or the special edition DVD) with the rather large dangling plot thread of Liquid Snake's escape at the close of that game, it opens up a good 20 years of spurious history left to the imagination.

Liquid leaves with Mantis, and apparently just sits around not doing anything for two decades, all the while the world's media doesn't catch onto the fact there's a skyscraper-sized mech walking around Africa, all run by a bunch of feral children. This has become one of the biggest talking points of Metal Gear saga overall, and filling in this gap by giving Liquid some sort of motive to hold off attempting to enslave the world, would at least be a start.

It's entirely possible to continue Phantom Pain's soldier-grabbing mechanic if you wanted to have Liquid as an antihero protagonist, learning how to be a leader by taking over a few different areas. Plus, thanks to the accelerated ageing of the Genome soldiers, his private workforce guarding Shadow Moses doesn't materialise for quite some time.

We simply need more light shone on Liquid's motivations other than "He hates his genetic makeup because he does", and youngster Piers Stubbs did a fantastic job aping Cam Clarke's voicework as a young Liquid in Phantom Pain.

Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.