Resident Evil: The Good, The Bad, The Camp

5. Running Rings Around Yourself

20.03.2013running1 Otherwise known as fannying around or arsing about, this Resident Evil phenomenon has been largely excluded by the later games which keep you on track. The earlier games produced a whole lot of palaver for the gamer to get through in order to advance in the game. Scenarios such as getting a lighter to burn that picture to get that gem to insert it in the statue's hand and move some mini statues to get a key were very inventive but could sometimes produce extreme rage in the gamer - wandering around a mansion, a sewer, a police station for hours on end looking for some flipping elusive coin to get you through to the next level. Code Veronica - the first half - was an extreme case of continual running around searching for objects and attendant backtracking. When I first played the original Resident Evil, I thought I would never get out of that mansion. My sense of direction is crap so I just ended up running around aimlessly for hours. By the time Resident Evil 2 came along, I got a guide.
Contributor
Contributor

My first film watched was Carrie aged 2 on my dad's knee. Educated at The University of St Andrews and Trinity College Dublin. Fan of Arthouse, Exploitation, Horror, Euro Trash, Giallo, New French Extremism. Weaned at the bosom of a Russ Meyer starlet. The bleaker, artier or sleazier the better!