Sekiro 2: 10 Major Changes We Need To See

How to stop players from throwing their controllers at the TV.

Sekiro Shadows Die Twice intro
FromSoftware

Wasn't Sekiro great? An awesome and unique action title combining fast and frenetic swordplay, reflexes and the ability to parry like one might have to endure in an actual sword fight. No more mindless hacking and slashing - you have to plan ahead, as well as think on your toes. There's also some awesome sneaking and stealth action to boot, contributing to the feeling of being a badass ninja assassin.

That said... how many controllers did you break?

The overall quality of any game is always going to be purely subjective to the player. What works for one person is going to be another person's breaking point.

God willing there will be a sequel at some point in the future, and if there is, it would be great if "Sekiro 2" could learn from the first game's shortcomings.

Yes hardcore super fans, the game has some issues, let's try and deal with them maturely.

These suggestions could help refine the experience without compromising the franchise's level of challenge or overall experience. In short, the next Sekiro could be just as challenging and rewarding, whilst eliminating any feelings of frustration or tedium.

10. Replenish Spirit Emblems

Sekiro Shadows Die Twice intro
FromSoftware

Yes this is a minor point, but it's still pretty irritating.

Spirit Emblems allow the player to use tools and upgrades for the Shinobi Prosthetic (the fake arm) meaning you can use your flamethrower, umbrella shield, shurikens etc.

You can only use these abilities a certain number of times during a fight, much like the Gourd you use to replenish your health. Fair enough.

However, unlike the Gourd, Spirit Emblems don't replenish when you rest at a Sculptor's Idol.

Why?

They're a common item throughout the game, and you use the Prosthetic a lot. It's not discouraged, or a crutch. It certainly doesn't affect the game's difficulty level, it just means - particularly in the earlier levels - that you need to farm for Emblems, which is just tedious and kills the pacing.

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