Shenmue III Review: 10 Ups & 6 Downs
6. If It Ain't Broke, Improve It Anyway
Although Shenmue III remains utterly faithful to the conventions and systems of the series, it isn't entirely to a fault. Indeed, any actual faults within those old systems have been ameliorated, but crucially, not overhauled.
Take the notebook as an example. Ryo's jotter was perfectly functional in the first two games, and would have pleased fans no end if reproduced as was. Shenmue III's notebook, however, introduces a superb tab system, and is used as a scrapbook of sorts for maps, photos, and other little crucial doodles. They are subtle, smart changes which in no way spoil the charm or flavour of the feature.
The same applies to the RPG elements bolted onto the fighting system. It's nothing special - either build your attack by sparring or boost your endurance practicing stances - but it's a very natural evolution that gives the game just that little more depth compared to either of its predecessors.