Splinter Cell 2015: 10 Essential Improvements It Must Have

8. Multiple Entry Points - Continue Intelligent Level Design

Apart from one great level set inside multiple floors of the same tight building there was scarce few to recommend inside Conviction, and with Double Agent's focus on character's being played off against each other it seemed the original trilogy's fantastically-replayable environments had been lost. It was with Blacklist though that suddenly we were scarpering back up stairs, scouting patrols from multiple vantage points and watching out for rogue zip-wires that could cut out sections of the level and allow for a totally different approach altogether. One of the most celebratory things about Blacklist was how well-balanced its different approaches to gameplay were in reaction to the world around you, and for SC 2015 we want to see more of this. Ubi can pull from another one of their titles in Deus Ex to connote that idea of seeing a good handful of potential entry points on your first time through that you're already aching to replay straight after.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.