Splinter Cell 2015: 10 Essential Improvements It Must Have

7. Ditch First-Person Shooting - Know Your Audience

We can only assume the strange-feeling first-person parts of Blacklist were intended to be a preparatory for the online Spies vs. Mercs mode, but it didn't stop them completely derailing the very feeling of stealth that a Splinter Cell title should be about. Most of us ended up crouch-walking around and popping headshots anyway just out of sheer refusal to play a SC game like Call of Duty, so it's well worth saying that as much as Ubisoft are known for cross-pollinating their titles with mechanics from others, no Splinter Cell fan wants to take part in any mandatory first-person shooting sections. In addition long-time fans will remember the initial teaser for what would eventually become Conviction that showed a more downtrodden homeless-looking Sam fighting police in a cafe, whilst also flipping tables as a sort of melee attack. The backlash was so strong that everything relating to that reveal sans just the environment itself was eventually removed, showing that above-all we just want more gameplay that's routed in avoiding detection and stalking from the shadows, not fighting groups of guys like Batman or Shadow of Mordor's Talion.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.