Splinter Cell 2015: 10 Essential Improvements It Must Have
7. Ditch First-Person Shooting - Know Your Audience
We can only assume the strange-feeling first-person parts of Blacklist were intended to be a preparatory for the online Spies vs. Mercs mode, but it didn't stop them completely derailing the very feeling of stealth that a Splinter Cell title should be about. Most of us ended up crouch-walking around and popping headshots anyway just out of sheer refusal to play a SC game like Call of Duty, so it's well worth saying that as much as Ubisoft are known for cross-pollinating their titles with mechanics from others, no Splinter Cell fan wants to take part in any mandatory first-person shooting sections. In addition long-time fans will remember the initial teaser for what would eventually become Conviction that showed a more downtrodden homeless-looking Sam fighting police in a cafe, whilst also flipping tables as a sort of melee attack. The backlash was so strong that everything relating to that reveal sans just the environment itself was eventually removed, showing that above-all we just want more gameplay that's routed in avoiding detection and stalking from the shadows, not fighting groups of guys like Batman or Shadow of Mordor's Talion.