Splinter Cell 2015: 10 Essential Improvements It Must Have
9. Bring Stealth Back Properly
The early noughties were a funky time for video game design. Hot on the heels of the original Metal Gear Solid's game-changing tactic of evasion and guard-watching, everybody and their granny started implementing stealth into their titles - with only a few doing it any justice. Splinter Cell was one of a few that did, and being an Xbox exclusive it easily had the right kind of fire to take on Kojima's ridiculously enjoyable masterpiece. By treating stealth in a far more realistic manner and letting us play the role of a badass skin-suited army-ninja with a penchant for dry humour and choking out terrorists, the very idea of saving the world by leaving a trail of bodies in your wake without the world even knowing your name was revolutionary. Since then Metal Gear has veered into more action-territory for part four, and with Splinter Cell's Double Agent, Conviction and even Blacklist the idea of taking on scores of terrorists has become a potential playing style. However Blacklist reintroduced that satisfactory feeling of being one triple green-light death-dealing blur amongst the carnage, making fans of such a once-dominating genre yearn for the king to re-assume his position.