The Outer Worlds: 10 Ways It'll Blow Fallout Out The Water

9. The Conversation System Is Reminiscent Of Earlier Fallout Entries

The outer worlds
Obsidian/Bethesda

One of the biggest gripes that gamers had with Fallout 4 was the streamlining of the conversation system. What was once a text-based and extensive choice mechanic had been replaced with a far simpler options wheel, in order to allow the player’s character to actually voice the phrase that had been selected.

Whilst the introduction of a voiced protagonist was clearly an attempt at innovation by Bethesda, this was met with considerable backlash, with gamers often complaining that it limited choice and play styles. Typically offering up to four options, another issue with this system was that the character didn’t actually say what the text said verbatim. This meant players were inadvertently selecting options that didn’t fit the conversation in a way that they’d intended.

Obsidian have confirmed that Outer Worlds will adopt a similar formula to the earlier Fallout games. The protagonist will be voiceless and numerous text-based options will be available for players to respond to the various NPCs that they’ll interact with throughout the world. Admittedly, this may reduce immersion slightly, but it’s a price worth paying to provide further freedom for the player when it comes to choosing how they play through the story.

Contributor
Contributor

Lvl 10 Maker of pro-gamer moves. Lvl 4 TV & Film critic. Lvl 69420 Sh*tposter. Lvl 1 Knowledge of Comics. Fantasy Football Extraordinaire. I don't know anything about wrestling. Please @ me- I have no friends.