5. The Group (The Walking Dead)

All iterations of Robert Kirkmans The Walking Dead focus on how much more dangerous the human beings that populate that universe are over the undead. Usually, the humanoid foes of choice are people who are not part of the main group of survivorsbandits and such. However, in Telltale's game, the most dangerous threat seems to be the very people to whom youre trusting your life and the life of the child youre caring for. That isnt to say that the television show and the comic book dont deal with inner group tensions, (notably Shane and Ricks alpha dog showdown) but this theme feels more prevalent in the game. Part of that is because youre actually partaking in a simulated experience within the Walking Dead universe. The other part is it seems that nearly every single awful thing that happens to Lee, Clementine, and the rest of the Macon survivors is because somebody in the group has done something incredibly dumb. (Seriously, if youre not asking yourself how Ben is going to screw something up in each episode after episode 2, youre playing the game wrong.) The game even embraces this, creating situations where youre not concerned about zombies, bandits, or cannibals, but instead are worried that one of the group mates might snap. The Walking Dead forces you to forge uneasy, rickety friendships in order to (possibly) survive in a post-apocalyptic world. The most dangerous element of this rendition of the series is not necessarily that the undead are walking about in the forest next to your camp. Its that the man in the tent next to yours is trying to determine if you are a threat to his familys existence. And if you have your wits about you, youre probably doing the same.