Ups & Downs From Star Trek: Voyager - Across The Unknown
4. Down: Clicky
It's very, very clicky.
A lot of the gameplay and progression depends on clicking through pages of dialogue with (as noted) no audio track. So clicky that you might find yourself at a decision moment, having not really read all of the preceding interactions and make a split-second choice that affects the rest of the game (RIP Harry). Even worse, there's a hurried clicking to get to that decision point, and before you know it, three characters are committed to a landing party, and Chakotay is dead in Sickbay.
This is a game that demands players' full attention and time because every click can determine a very different outcome from how Janeway made her choices in the series.
Combined with the near-static visual of the bridge, this can become fairly monotonous, relying on players religiously reading the text and not holding their mouse button down to skip to the next decision point. The space battles and away missions do offer a respite from the straightforward dialogue, clicking with the need to select skills or use the keyboard to choose your tactical options. Taking time to understand the systems and nuances of the game is essential, so don't get too frustrated at the index finger exercise.