4. "OP"
To be used as a prefix, suffix, a hyphenated supplement or just generally in the same sentence as absolutely anything in WoW. Classes, abilities, buffs, gear, encounters, those little butterflies you see fluttering about and can barely click on... quite literally everything in WoW can be labelled as over-powered. Colloquially referred to as OP, its a common complaint amongst the WoW community that certain aspects of the game are in need of fine-tuning. However, recent years has shown a marked increase in the use of this term. The use of OP has become somewhat... er... overpowered. Youll likely encounter it in PvP battlegrounds after one of your team mates takes an arrow in the face from a hunter, or a death knight tops the DPS charts. "Oh look, a hunters burst damage of 120k... wish we all had an easy class." Most of the arguments surrounding OP-ness involve class balance. But, lets not forgot, that certain features throughout the games history were legitimately overpowered. Cthun, for example, the final boss of AhnQiraj, was nigh unbeatable in its initial conception. What the community resents, however, is the obvious overuse of the term. Every class and attack has its merits and deficiencies, and rather than engaging in strategy or learning - two essential elements of WoW - often gamers will resort to childish cries in chat or pollute the forums with arguments that are too easily dissected. Having said that... Blizzard certainly does have its work cut out in addressing class imbalances in WoW. Their efforts to achieve greater balance in the PvE raiding environment have had nasty repercussions in the PvP sphere, where the fine-tuning proves ultimately unsuitable for two essentially different gaming environments. Ah, poor PvP-ers... the children Blizzard no longer seem to want.