World Of Warcraft: 9 Modern Complaints Real Fans Are Sick Of Hearing

5. Can't Stop, Addicted To Reminiscing... 40-Man Raids

If ever WoW achieved the true spirit of epicness, it was in 40-man raid instances. The scale, the grand coordination, the lag, the early class-design €“ the sheer mayhem of forty gamers working simultaneously towards a single goal could justifiably be described as epic. And those newer to the game, specifically from the Wrath of the Lich King-era and onwards, would likely encounter the fabled tales and legends from Onyxia€™s Lair and the Temple of Ahn€™Qiraj. They were a true spectacle of modern-gaming and a triumph of video game history. Nothing less. Yet, it is important to understand why they no longer exist. The inherent problems - such as lag spikes, uneven loot distribution and the difficulty in managing forty gamers at one single moment - prompted raid redesign into the current 25-player system. Hope remains, however. 40-man raiding made a temporary comeback during WoW€™s 10th anniversary, opening Vanilla's Molten Core as a 40-man LFR run, offering the molten corgi pet and a two-headed lava dog mount as rewards. Taking gamers back to the moment they first saw Ragnaros and co. was a masterstroke of nostalgia, and hopefully Blizzard will celebrate future milestones in similar fashion.
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Writer, day-dreamer, dragon rider.