10 Sci-Fi Plots We're Sick Of Seeing

4. Trapped In VR

SyfySyfyTech enthusiasts may find the public€™s lack of enthusiasm for Virtual Reality baffling, but it€™s only because sci-fi has taught us a valuable lesson: the minute you stuff yourself into a lycra bodysuit and headset for a game of virtual badminton, all hell€™s going to break loose. Sci-fi likes to up the ante and the peril by having participants wire themselves directly into the VR system while mumbling vaguely about psychosomatic consequences €“ die in the simulation and your brain€™s so astonished by the whole affair that it promptly induces a heart attack. When the safety features inevitably get turned off and characters find themselves facing down Wild West gunslingers or pirates, there can be genuine jeopardy despite the unreal nature of it all. Except€ it€™s all bit contrived nowadays, isn€™t it? As VR becomes a reality, it€™s hard to suspend your disbelief and buy that someone would build something so dangerous, let alone use it as a recreational pursuit. Even in Star Trek, some of the best uses of its holodeck weren€™t about trapping the crew with a bunch of gangsters but the occasions it was used to recreate a murder or provide an expression of a machine€™s evolving subconscious. Writers love VR because it€™s a chance to travel outside of the usual sci-fi settings to write something Western or historical, and producers love VR because it lets them shoot on the old soundstage next door. Ultimately, though, it€™s about making the choices that result in the best TV, not the easiest TV. Here in the real world, we€™re finding amazing things to do with virtual reality. It€™s about time sci-fi caught up.
Contributor
Contributor

Chris has over a decade's experience as a game designer and writer in the video game industry. He's currently battling Unity in a fight to the death.