10 Things WWE Can Learn From NJPW Dominion
2. The Wrestlers Are The Real "Creative Team"
That headline may be a bit misleading, as there's no telling exactly how much of the brilliant callbacks in Omega-Okada II were the ideas of the wrestlers themselves, and how many belonged to someone else. Still, the point remains - creating drama through actual wrestling will always give it more cachet than simply having a team of writers try to script it.
WWE clearly prefers the latter technique, for all the good it's done them. This is the company that had Randy Orton and Bray Wyatt feud for seven months, then blow off their program in the unbelievably bad "House of Horrors" match. If you'll recall, Orton actually lost that match when Jinder Mahal interfered, but it all seemed completely irrelevant just weeks later.
This may be beating a dead horse, but Kenny Omega and Kazuchika Okada didn't need to project bugs on the ring canvas or break into each other's houses or steal each other's girlfriends - each and every action they took was about proving who was the best. The result was the kind of high that only pro wrestling seems capable of achieving - and that WWE fans sorely miss.