Forever more will the innocent phrase of I want to play a game be synonymous with a plethora of elaborately gruesome ways to die. Debuting back in 2004 with its choice-based system of slaughter, Saw marked the rapid rise to fame of the morally corrupted Jigsaw. Choosing people he deemed unworthy of the life they live, he would throw them into a situation that they could, theoretically, survive. Using his vast knowledge of engineering Jigsaw was able to devise complicated scenarios that would test both the minds and bodies of his victims. If they are willing to complete their assigned challenge they earn their freedom and keep their life. If they fail, well, you guessed it: they die quite horrifically in most cases. One only has to look at the abundance of sequels spawned from Jigsaws first outing to understand how popular his creative games have become over recent years. Memorable creative murder: A forced crawl through barbed wire.