10 "Assumed To Fail" Video Games That DESTROYED Expectations

3. Five Nights At Freddy’s

Ghost of Tsushima
Scott Cawthon

Indie video games are perhaps the largest mixed bag of content you can find on digital storefronts. Sometimes they are unique, award-winning projects that take the limited budget they are given and craft stories that are fun to play and emotional to be a part of.

And sometimes they are just copy-and-paste ripoffs probably made by single developers to take as much money as possible from people while giving easily some of the worst games ever made, good enough for only YouTubers to play and make fun of for a few minutes.

So it's easy to imagine that whenever someone sees an indie title being announced, there is a healthy amount of skepticism attached to their excitement. Believe it or not, this was true for an indie horror title known as Five Nights at Freddy's.

The developer of Five Nights at Freddy's was barely known as a developer, and many of his earlier projects were downright terrible. So when Scott Cawthorne launched a Kickstarter for his indie Chuck E. Cheese-Esque horror game, he asked for 100,000 dollars and earned exactly 0 in total.

But thankfully, Cawthorne decided to go ahead and develop Five Nights at Freddy's by himself. And the rest, as they say, is history. It turns out the simplicity of the game combined with its predictable jump scares garnered worldwide appeal.

With the thanks of Youtube, Five Nights at Freddy's became a worldwide phenomenon spawning multiple sequels and spin-offs and creating a universe of sheer terror everyone can enjoy.

Contributor

Your friendly neighborhood writer across the pond in the United States' west coast with a deep love for everything nerdy. He is a big fan of Batman and Godzilla and is always excited to see what the future of the entertainment industry will bring.