10 Absurdly Hard Games You Never Beat
7. Getting Over It With Bennett Foddy
For some players, the hardest thing imaginable is battling a legion of enemies or a screen-filling boss. For others, it's solving a multi-faceted puzzle within a tight time restraint.
However, Getting Over It with Bennett Foddy focuses on one of the most terrifying obstacle of all - physics. The unconventional climbing title follows a philosopher stuck in a metal cauldron, who must use his sledgehammer to swing around obstacles, terrains, and structures.
Even though the gameplay would be significantly easier if you could use his legs, the creator deliberately disabled this ability. As a result, you have to awkwardly swing, drag, and fling yourself around, often with little control or understanding where you'll land. The further you climb, the more nerve-wracking each movement becomes, as a single mistake can send you back to the start.
If that wasn't enough, the creator, Bennett Foddy, narrates throughout your playthrough, philosophising about frustration and failure while you're trying not to lose for the 50th time. This blend of unrelenting mechanics, cruel design, and existential narration creates an experience that feels less like a game and more like a trial in suffering.