10 Alternate Endings That Would Have Fixed Broken Video Games

6. Dragon Age 2

If like me you actually managed to finish Dragon Age 2, you probably deserve a medal of some sort. Practically the antithesis of what the first game was, with dumbed-down RPG elements, hardly anywhere to explore and constant repeated dungeon design that was more blatantly obvious than a hippopotamus in dark glasses trying to get into an orangutang-only Christmas party, Dragon Age 2 was a slog, and definitely the weakest game in the series so far. As this was the case, actually caring about what happened at the end of the game was pretty hard to accomplish. I actually thought it was a bit of a blessed relief at the end €“ I only stuck with it because I was writing a review, and there may have been tears after I finally watched the credits roll. That's not through emotion though, it was just because I was glad it was finally over. Original Ending Everything descends into a mess of political nonsense as your character, Hawke, must pick a side between the mages and the Templars. It's kinda like Assassin's Creed, but with more magic and demons and stuff. Depending on which faction you side with, Hawke becomes basically the leader of that group and promptly buggers off into the night and is declared missing afterwards. Your dwarven chum, Varric, elaborates on the fact that Hawke is the only person that can stop the coming war and something to that effect. Alternate Ending Instead of delving into political drama about two human factions, Dragon Age 2 should have focused more on the Darkspawn, who were a huge part of the first title. Having a clear enemy is generally much more effective than getting bogged down in political drama and - although the conflict between the mages and the templars could remain in the game - they would have to ultimately come together at the end to battle this new threat. Hawke should be the leader of this band, fighting against a huge army of Darkspawn that lay seige to Kirkwall. Depending on your decisions made through the game you can use your companions in certain ways (just like Mass Effect) and they can die as a result of these actions. It all culminates with a battle against a Darkspawn general, with Hawke emerging victorious. The game ends with an exhausted Hawke, along with his surviving companions, surveying the battlefield as we see that the massive army of Darkspawn was just the beginning. Thousands more are emerging from the Deep Roads as we speak, ready to rid the world of man. Alternate Alternate Ending After realising he's been in the same room around fifty times in the space of two hours, Hawke jumps off a bridge and just ends it all there and then.
Contributor
Contributor

Dan Curtis is approximately one-half videogame knowledge, and the other half inexplicable Geordie accent. He's also one quarter of the Factory Sealed Retro Gaming podcast.