10 Amazing Video Games That Didn't Rely On Combat
5. Journey
Back in 2012, players were faced with a first: a game in which some of the main characters remain entirely anonymous until the end credits.
The game relies on visual cutscenes and gameplay-based storytelling, and no written or audible language is used until the credits roll. It's only then that players learn the name of the people who helped them along the way.
A playthrough of Journey takes approximately three hours, but if you were to complete the entire game in the company of another player, you would not only have to learn to communicate with one another through the very limited in-game methods of wordless shouts and musical notes, but you wouldn't even know their name until the end of your journey together.
It's an interesting mechanic, and it makes for a game that feels utterly unique.
Journey has garnered several accolades, including multiple Game of the Year honours, and all of them are thoroughly deserved.