10 Amazing Video Games With Terrible Open Worlds

1. Mirror's Edge Catalyst

Elder SCROLLS Oblivion
EA

It's easy to understand the temptation to make Mirror's Edge open-world. A platformer based around parkour and the constant fluid motion of running, jumping, climbing and sliding makes for a great open world setting. Just ask Dying Light.

Except, Dying Light had other things, too. Like zombies, crafting and survival mechanics.

In the original Mirror's Edge, you played as Faith, a courier who gets wrapped up in a much larger plot. In Catalyst, a prequel to the original, you play as a younger Faith... who's still primarily just a courier. Consequently, most of what you'll do in Catalyst's open world is make deliveries. And, for an open world game, it holds your hand even more than the original.

The linear progression of the first game resulted in exceptionally well-crafted levels that guided you to various routes using color and contrast. Catalyst, however, for all the freedom offered by its open world, just gives you a bright red trail to follow. There's no sense of accomplishment for conceiving and then executing the most efficient route through any one location.

An open world Mirror's Edge doesn't seem like a bad idea, but it demands a lot more variety.

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At 34 years of age, I am both older and wiser than Splinter.