Peter Molyneux has come up with a lot of wacky ideas during his time. He was the man who basically invented the god simulator title with Populus and later perfected it with Black & White, was the driving force behind classic Bullfrog PC titles like Theme Park, the Fable series of fantasy RPGs with a sophisticated morality system and an unsophisticated seduction system and recently Curiosity - What's Inside the Cube?, a multiplayer "social experiment" for smart phones where millions of players around the world teamed up to unveil a secret message over the course of a year, with the ultimate winning nabbing a pretty snazzy prize. One of his more ambitious game concepts brought the god game genre a little more down to Earth, and the Fable mechanics into a more realistic historical setting, whilst trying its darndest to resurrect the dodo. In development for the original Xbox way back in 2004 and set in a prehistoric age inspired by the films of Ray Harryhausen, the game was eventually abandoned so that Molyneux's Lionhead Studios could focus on the (actually released and extremely popular) Fable instead. From the sounds of it BC was going to take a fair amount of work, since it was going to try its best to simulate an open-world prehistoric environment with warring tribes, random dinosaur attacks, and to allow your tribal chief character to shepherd your pals into an enlightened era of technological advancement - not to mention the development of language from grunts and ughs to LOLs and emojis. We assume. The likes of Populus pushed the boundaries of what technology at the time could do and, from the sounds of it, BC pushed them a little too far. Which is a shame, because it sounds pretty amazing and groundbreaking. But it's long since gone extinct.
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/