10 Ambitious Gameplay Ideas That Broke Everything

7. Motion Controls - The Legend Of Zelda: Skyward Sword

Doom Eternal Marauder
Nintendo

As the first - and ultimately only - Wii-exclusive Zelda game, The Legend of Zelda: Skyward Sword was designed by Nintendo to take full advantage of the console's ground-breaking motion control tech.

And so, the original Wii version made motion controls mandatory, with the Wii MotionPlus expansion necessary to play the game.

Bringing full-on motion controls to Zelda was a killer idea on paper, especially given the Wii's success with this tech prior to the game's 2011 release, yet in this case they proved unwieldy and unintuitive enough to turn legions of players off Skyward Sword entirely.

The motion controls' unresponsiveness quickly gets frustrating, all the more so given that Nintendo stubbornly refused to include a more traditional alternate control scheme.

This ended up tarnishing the game's standing in the franchise for an entire decade, enough that there are forums full of posts disparaging the enforced motion controls for "ruining" the game, and even preventing some from beating it outright.

However, Nintendo finally saw the light for the 2021 Switch re-release, which offered an option for an adapted, conventional control scheme.

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