10 Awesome Mechanics That Make ALL Video Games Better

9. Double Jump

Just cause 4
Activision

It's bizarre that there are still modern action games that don't let the player jump at all - for one, God of War Ragnarök - but double-jumping should be an absolute standard in all platformers and fantastical action-adventure titles.

Sure, it makes no physical sense at all that you can propel yourself higher into the air while already in the air - save for Devil May Cry, which literally generates a magic platform in mid-air to jump off - but honestly, has anyone ever really cared about this?

Platformers like Crash Bandicoot exemplify just how damn satisfying it feels to double jump, adding a layer of ridiculous-yet-awesome verticality to the experience, physics-be-damned.

Enhanced mobility has basically never ruined a game, so why wouldn't this be a default feature of every not-realistic game where traversal and motion are important facets of gameplay?

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.