A video game is something you're meant to play. You could argue that some developers remember this better than others, but where they nearly all run into the same mistake is the age-old tradition of the credits reel.
After all, who wants to sit and watch a black screen full of names for the next 20-30 minutes?
The worst part is you're sometimes scared of skipping them for fear of missing out on a potential post-credits scene!
Commendably, some of the industry's developers have acknowledged just how tedious these sequences can be, and, just for you, took the time to incorporate into them a brilliant endgame activity.
Not only does this encourage you to stick around and squeeze that last vital morsel of fun out of the game, but it also creates a kind of appreciation for all those who worked on the projects, as you suddenly find you're actually taking note of their names - and not just mashing the start button going, "Boooooooring!"
You bought this game to play, and, till the very last second, the developers ensured you did. Good on them.
10. Flower (2009)
You're but a single flower petal, and through the help of the wind, ambient piano music and, of course, belief in yourself, you may become many. Ahhh, how profound... how calming... how reflective...
Okay, the game's pretentiousness notwithstanding, Flower's constant emphasis on fluidity and motion lends itself well to a seamlessly interactive credits reel, in which each petal you pick up represents one of the game's staff members.
The experience isn't really a switch-up from what you've been doing up until then, but you've got to give the game credit for taking its primary mechanic and running with it here.
With melancholy piano vibes, a dimly lit area and the feel of one final 'journey', this is far from the boring slog it could have been, giving you a tranquil and visually pleasing send-off that leaves you with a genuine feeling of peace - if not completely reinventing you like this genre of game seems to want to.
But that's a discussion for another day.