10 Awesome Video Game Mechanics (That Are Impossible To Pull Off)
9. Monster In-Fighting - Doom
These days it's commonplace for games that have multiple warring factions that just so happen to both be your enemy. Stumbling into a firefight between them and staying out of the way, or even using their animosity to instigate one, is a legitimate strategy.
The original Doom did a lot of good things for transforming the landscape for gaming but some may not have even been aware of “monster infighting”. Not only did many FPS games of the era not give enemies the ability to hurt each other, they certainly didn’t make it possible for their victims to retaliate.
Yes, if you can carefully avoid a monster’s attack and that stray bullet hits another foe, the demon in question will get mighty upset about it and the two will usually wind up having a fight to the death. It's certainly one way to play conservatively, causing a demon civil war until only the strongest enemies remain and then picking them off afterwards.
It’s not for everyone though as it means not just getting in the line of sight of your opponents but getting out unscathed so you can watch the carnage from a safe distance. Sometimes, dodging those shots to try and land them on a target you have no control over requires too much patience.