10 Awesome Video Games Ruined By TWO Terrible Mechanics
1. Motion Control Graffiti & Karma - Infamous Second Son
![death stranding bb](https://d2thvodm3xyo6j.cloudfront.net/media/2021/08/4eb9e61d48b6b1a3-600x338.jpg)
Infamous Second Son was an almost-great launch title for the PS4 - on the pure basis of its graphics and its core superhero gameplay, it was fantastic, albeit let down by its superficial story and a couple of ill-conceived mechanics.
Firstly, there's the infamous (sorry) graffiti feature, whereby players can use the DualShock 4 controller to simulate the action of using a can of spray paint.
You need to first shake the DualShock 4 and then use the controller's trackpad to spray the paint onto the desired area.
A cute idea in theory, perhaps, but implemented in a goofy, corny way - it feels like a parody of a launch title trying to make the most of a console's shiny new feature.
Far worse than this silly aside, though, is the game's horrendously outmoded karma system.
Though the pre-release marketing promised players that the game would have a complex and nuanced morality system, ultimately it boils down to a binary set of good/bad choices.
Players are incentivised to pick a set path to achieve their maximum power potential, in turn effectively neutering the experience for those who would prefer to take a more ambiguous path.