10 Awesome Video Games That Should Have Been Terrible

6. GoldenEye 007

Today it seems ridiculous to think that there was ever a point in time that an N64 game based on a James Bond movie starring Pierce Brosnan was ever going to suck... or does it? An N64 game in which you control Pierce bloody Brosnan in a tie-in to a perfectly average Bond film!? The more you think about it, the more absurd it seems that the great Nintendo even gave the go-ahead to the tenuous idea. But we all know what happened. Goldeneye 007 launched, and it was awesome, and even though you controlled Brosnan, it was fine because the limited audio capabilities of the N64 meant that you didn't have to listen to a single word he said. It went on to become one of the most influential games of all time, playing a huge part in popularising split-screen multiplayer gaming, and proving to developers that advanced first-person shooters could work on consoles. The beauty of Goldeneye 007 was that it transcended the movie, and certainly outshone it in terms of making a mark on its respective medium. When people talk about this game, they don't talk about whether or not it was faithful to the movies, or whether it captured the 'spirit' of James Bond. They talk about the many hours of their youth spent blasting each other away in multiplayer, about goofing around with the paintball and big-head cheats, and the feeling of power when they finally got their hands on the Golden Gun... oh, and also about how anyone who played as Oddjob or Moonraker Elite was quite the biggus dickus. Thanks for defying our expectations, Rare, and thanks especially for all the great memories that makde us forget that we were playing a tie-in to a Pierce Brosnan movie.
Contributor
Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.