10 Awful 3D Video Games That Should Have Stayed 2D

1. Mega Man X7

Sonic R
Capcom

Mega Man – a series which began back in 1987 – might be the single greatest two dimensional platformer in history. The controls are smooth, the platforming is challenging but rewarding, the visuals and soundtrack complement each other excellently, and everything about the experience is gelled together perfectly.

Mega Man Legends – the first 3D instalment in the franchise – was a massive success, critically and commercially. With that being said, the game reinvented everything about the series, introducing an entire new universe and cast, and generally distancing itself from previous instalments, which is how it managed to be so successful.

Mega Man X7 was the first genuine attempt to translate the experience of playing a Mega Man game into 3D, and it failed more so than any other game in history. For one thing, it was barely functional; the camera did whatever it wanted, the controls were unfathomable, the gameplay unplayable, and the bosses – which had been a highlight of the series – were a joke, in both difficulty and design.

In fact, the game was so detrimental that Mega Man X8 returned the series to its two dimensional roots, desperately hoping to undo some of the damage.

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Which games completely failed to enter the third dimension? Let us know in the comments!

Contributor
Contributor

Formerly an assistant editor, Richard's interests include detective fiction and Japanese horror movies.