10 Awful 3D Video Games That Should Have Stayed 2D

8. Sonic R

Sonic R
Sega

Released in 1997, Sonic R – the first 3D instalment in the franchise – was a racing game, presumably set in a universe in which Sonic isn't way faster than all his anthropomorphic friends. Praised for its visuals – which now appear dated, but were reasonably innovative for the time – the game was lambasted for its gameplay. In particular, the controls were a constant source of frustration for players, lacking any semblance of accuracy, seemingly whatsoever.

The core appeal of the series is speed – which distinguishes it from similar platformers – only speed doesn’t translate into three dimensions, what with third-person perspectives preventing players from seeing what's ahead of them. In the game, the 3D is a constant source of frustration, causing players to crash into walls, or fall straight off the side of the map – plus, there are only five levels in the entire game, which is pretty limiting.

Later in life, Sonic the Hedgehog would achieve a relative amount of success outside the limitations of two dimensions – Sonic Heroes is particularly noteworthy, as well as Sonic Generations – but there’s a reason his games are nearly always such a mixed bag: the core concept just wasn’t made with 3D in mind, and he suffers for it constantly.

Contributor
Contributor

Formerly an assistant editor, Richard's interests include detective fiction and Japanese horror movies.