10 Awful Video Games With AWESOME Mechanics

1. Everything - Trespasser

Superman Returns Game
DreamWorks

In a way, 1998's Trespasser is the most ambitious terrible game ever made. In this Jurassic Park-based title, players take control of Anne, who must find safety while traversing through a dinosaur-infested island. 

Trespasser was released while 3D video games were still very much in their infancy. Because of this, even the biggest gaming studios were taking baby steps with the technology. 

But Trespasser took enormous strides, incorporating a real-time physics engine that allowed you to interact with every object. The game offered open environments, letting you explore in a non-linear fashion, which was uncommon for a first-person title at the time. Rather than having scripted enemies, the oversized dinos had AI behaviour, giving each of them unique responses to your actions. 

To make the gaming experience more immersive, Trespasser had no HUD. Instead of a traditional health bar, the protagonist had a tattoo on her chest that changed colour to indicate damage.

But all of this innovation was for nought, since Trespasser was borderline unplayable, thanks to the frame-rate drops, bugs, and crashes. 

Even when it kind of worked, the imprecise controls made the most basic activity devoid of fun. There's no diversity in the gameplay, so you're just wandering around aimlessly. Due to the poor graphics, low resolution textures, and janky animations, Trespasser isn't even nice to look at.

These barrage of features may have been ahead of their time, but that doesn't change the fact Trespasser was a travesty.

 
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James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows