10 Awkward Moments In Awesome Recent Video Games
Just as these games were awesome, these moments were awesomely awkward.
Video games have become a more complex medium than ever before.
Gone are the days where you just jumped on turtles and went castle to castle, or an old man in a cave gave you a sword before you headed on your way. Now we have vast open worlds with amazingly realistic graphics, interwoven with narratives that can tell stories lasting centuries in a single title.
With so many different possible scenarios and plot elements to factor in, as well as gameplay and deadlines, writing and programming for video games is arguably more demanding than many other jobs in media, especially compared to the likes of film and television.
With so many aspects having to work together at the same time to build a cohesive final product, it's inevitable that things will slip through the cracks.
It happens to the best of them, and by the time a game is released, it can become clear where the team's priorities rightly (or wrongly) were placed. With this in mind, let us take a look at awkward moments in amazing recently released video games.
10. Zelda's Voice In Legend Of Zelda: Breath Of The Wild
Breath of the Wild set a new gold standard for open world design, an achievement even more impressive when you realize this is Nintendo's first real attempt at an open world game of any kind.
Flaws are often tied to innovation, and such is the case here, specifically with the introduction of full voiced dialogue for characters. This especially applies to how the titular Princess Zelda carriers the mantle in her first fully-voiced appearance.
While Patricia Summersett's line delivery is solid enough, her actual voice sounds more like your mother playing the princess in a bed time story. Due to her deep, breathy, english inflection, it's taken many fans out the moment, rather than route them into an actual teenage heir struggling to save her kingdom.
If this persists in the sequel announced by Nintendo at this year's E3 (slated for 2020), there very well may be more cringe awaiting us. We can only hope Link doesn't suffer the same fate, but then again, nothing could be worse than those Phillips CD-i games.