10 Baffling Changes Video Games Made AFTER Release
6. Releasing A Banter Reduction Patch - Forspoken
One of the most common complaints about last year's action-RPG Forspoken was that the in-game banter between protagonist Frey and her sentient bracelet Cuff was too cutesy and quippy for its own good, like somebody vomiting Marvel Cinematic Universe one-liners at you ad nauseum.
And even though the game actually launched with a slider allowing players to adjust the banter between Frey and Cuff, Square Enix nevertheless followed up by releasing a patch which altered the inherent "frequency and content" of the bants during open-world activities.
The catch? They did this four months after the game's release to support a DLC drop, long after Forspoken had flopped at retail and more-or-less evaporated out of the public consciousness.
Given that the only folk still playing the game at this point were likely the die-hard fans who quite probably enjoyed the banter, dialling down the default chit-chat so long after the horse has bolted - that is, most potential customers have sacked it off - was a totally head-scratching move.