10 Best Areas In Dark Souls

Where in Dark Souls did you enjoy the location so much you barely noticed the constant death?

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Despite being a series that is famous for its difficulty, its brutal learning curve and its boss fights, there is a lot more to the Dark Souls series than just this. Interesting characters, a deep and engaging world and a real sense of deep lore and history that is always more hinted it than explained to you.

While it is easy to look at the series and pick out the bits that the players generally didn't like, there is plenty to be admired. Ask anyone who has spent a large amount of time with the games and they will happily tell you which bosses were unfair, which enemies were infuriating or which levels were poorly designed.

The areas within the series have been hit and miss, as any games of this size are liable to be, but there have been some that it is generally agreed were done to an exceptional standard. Whether it's pure aesthetics, heavy lore implications or just fun mechanics and a place that the player looks forward to revisiting on subsequent playthroughs, what are the areas in Dark Souls 1, 2 and 3 that are agreed to be pretty good?

10. Cathedral Of The Deep - Dark Souls 3

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As much as the Deacons of the Deep get a lot of flack for being a lacklustre boss, there is a lot to be said for the area that they reside in. The Cathedral of the Deep, the Cleansing Chapel outside of it and the whole area surrounding are entirely consistent with the lore you've been fed up to this point.

Firstly, the aesthetics of the place perfectly match what you'd expect with grand, vaulted rooms inhabited by giants and monsters. Knights stalk past the religious imagery and high in the rafters while Evangelists, grave wardens and undead mill around outside.

Secondly, there are many key encounters that happen here. Patches can trick you as "Siegward" if you've followed his quest correctly and he can lower you to the giant in an attempt to kill you. Anri and Horace can be summoned for the Deacons fight since their story ties in with Aldrich, who you would expect to find here on a blind playthrough.

Rosaria can be reached here to reallocate points and change your appearance, while Longfinger Kirk with his thorn armour invades you in the lower levels. Overall, a well-executed and enjoyable location for most players.

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Matthew is a Marine Engineer to trade who writes sub-standard Scottish crime fiction in his spare time that can be found here:- https://mmacleodwriting.uk/ Originally brought up in the Western Isles of Scotland, he lived in Edinburgh for 18 years but now stay in Aberdeenshire with his partner, sons and dog.