Despite feeling and looking like a ridiculously Japanese game with giant mechs (Known as Wanzers... honestly), Front Mission and its sequels have developed the kind of hardcore audience that is only known in the biggest of the industries gaming series'. Set on a fictional island called Huffman which is based in the Pacific Ocean, two opposing forces argue over who owns the island escalating into a war between two giant mech armies. The player follows the character known as Royd and the game allows the player to work through different scenarios by not just fighting. Cutscenes flesh out the story and towns give the player time to fully customise the wanzers to their own liking, making this tinkering the most important and most technical part of the game. Released in 1995 for the Super Nintendo, Front Mission showcased that Square was quite capable of developing systems that were far more complex than their previous RPGs. Focussing on the actual battle and borrowing many systems from Nintendo's Fire Emblem that released five years prior, Front Mission can be seen as an experiment by Square which led to the release of the equally successful Final Fantasy Tactics in 1998.
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I am a middle aged Yorkshireman obsessed with Bad Religion, The Simpsons, movies and anything to do with gaming. I love everything to do with Final Fantasy, Metal Gear and will hold a discussion with anyone about anything in games.